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Difference between SVG and HTML 5 Canvas

SVG: The Scalable Vector Graphics (SVG) is an XML-based image format used to define two-dimensional vector-based graphics for the web. Unlike raster images (Ex .jpg, .png, .gif, etc.), a vector image can be scaled up or down without losing the image quality.

An SVG image is drawn out using a series of statements that follows the XML schema — it means SVG images can be created and edited with any text editor, such as Notepad. There are many advantages of using SVG over other image formats like GIF, JPEG, PNG, etc.

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Canvas: The HTML element is mainly used to draw graphics on the fly via scripting (usually JavaScript). The element is a container for graphics. You must use a script actually to draw the graphics. Canvas has many methods for drawing paths, circles, boxes, text, and adding images.

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 SVG vs. Canvas Comparison Table:

Key Differences between SVG and Canvas:

Both are popular in the market; let us discuss some of the significant differences:

Conclusion:

Both, SVG and Canvas are used for creating or developing images and shapes. The developers use both SVG and Canvas to solve their purpose according to the requirements. SVG is not used to create dynamic applications like gaming, and canvas is not used for its poor rendering of text and animation. Both SVG vs. Canvas are used for making rich graphics on the web, but they are fundamentally different.

SVG mainly relies on files, whereas canvas primarily uses scripting. SVGs are considered more accessible as they support text, and canvas depends on Javascript. So, if the browser does not support SVG, text can still be displayed. If Javascript has been disabled, the device cannot interpret the javascript output. So, selecting the technology based on the requirement and its usages is necessary.

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